Getting Through It: Spirit Woods

Published Updated
Guide

Author: Bozofriendly

Team Composition

Carry the same two subgroups you brought into Vale Guardian, so there is nothing new to swap around.

Comp

Healers / Quickness: 2x Heal Quickness Troubadour, one per subgroup.

Alacrity: 2x Celestial Alacrity Scourge, one per subgroup.

DPS: 6x Power Ritualist, three per subgroup.

Why this comp: Spirit Run is a puzzle so there’s no need to swap builds. The same Troubadour and Scourge comp you used on Vale Guardian is perfect for it. Optional changes would be for the troubadour’s to bring portal, mimic, and blink. If they have the Heart of Thorn Mastery Adrenal Mushrooms their utility skils will reset once they interact with the Adrenal mushrooms in the area. They will be able to teleport players from rift to rift making it just a little easier. Necromancers can bring spectral grasp if they desire to pull adds onto the group for easier management. 

Setup

The event is a relay of short sections: capture some Spectral Rifts (glowing tears in the world you stand in to seal), clear spirits, race ahead of a ghost wall of death, then stand on some buttons.

Spirit Run Map
Diagram 1: Route overview of Spirit Run

Phase 1: Capture the Rifts

Jump down and clear the adds. A veteran spirit appears and the first Spectral Rift (an orb capture zone) spawns. Everyone stands in the rift's blue circle to capture it, and you will see progress bars for both the capture and the overall event in the top right of your screen. After that first zone is sealed, split the work between your subgroups. There are five rift zones. Sub 1 takes zones 1, 2, and 3; Sub 2 takes zones 3, 4, and 5. The overlap on zone 3 is on purpose, it makes sure no zone is left uncovered if one team is slow. Keep killing adds while you capture, because they can knock you out of a rift and make the whole room harder to move around. Once enough zones are sealed the event ticks over and a gate opens to the next room.

Phase 1 Map
Diagram 2: Rift room with rift/ adrenal mushroom locations

Phase 2: Clear the Spirit Room

Cross the bridge into the second room and more spirits appear, just like before. This time, defeat the spirits to open the gate to the next phase. There is a brazier here that a player can pick up and carry, carrying it lit through the rest of the event is what earns the "Keep the Lights On" achievement, it is also needed for the Infused Soul Mirror step for Envoy Armor I. Grab the brazier before you move on if anyone wants that reward.

Phase 2 Map
Diagram 3: Spirit Room w/ Braizer Location

Phase 3: The Spirit Race

This is the part that puts the "run" in Spirit Run. When the gate opens, everyone lines up on the ledge and jumps together and glides to the left. You land at a Spectral Rift that needs capturing, next to a spirit wall you have to destroy. The clean way to handle it is to send the healers and Alac Scourges to capture the rift while the Ritualists focus the wall down. Speed matters, because a spirit wall of death is slowly chasing the squad from behind. If it catches you it downs you on contact, so treat it like a timer. Once the wall in front is down, push forward. The dps players go straight to the next wall ensuring to run through each rift, while the rift team captures the rifts. Repeat until the team kills the last wall. If you picked up the brazier, keep carrying it through this whole phase.

Phase 3 Map
Diagram 4: The Spirit Race Starting location and Wall 1 Location
Phase 3.2 Map
Diagram 5: The Spirit Race Wall 2 and Rift Location
Phase 3.3 Map
Diagram 6: The Spirit Race Wall 3 Location and Rift Locations
Phase 3.4 Map
Diagram 7: The Spirit Race Wall 3 Location and Rift Locations

Phase 4: The Button Room

The final room has five buttons that players must stand on at the same time to finish the event. The tricky one is reached by a short jumping puzzle across some vines, so send a confident jumper for that spot. You can kill the final spirits or ignore them, your call. Once all five buttons are held and the event completes, there is one more unlit brazier to the right. Whoever has been carrying the lit brazier can interact with it to light this one, which caps off the run and locks in the achievement.

Phase 4 Map
Diagram 8: Button Room Button Locations
Phase 4.2 Map
Diagram 9: Better view of buttons 4 and 5
Phase 4.3 Map
Diagram 10: Rear view of button 5
Phase 4.4 Map
Diagram 11: Final Room with Brazier turn in location

If you're wiping, check these first

Failing the Event Timer? Rifts are not being captured fast enough. Make sure everyone stands in the first in the first room to capture them.

People keep getting knocked out of the rifts? Adds are not being cleared and/or stab isn’t being applied frequently. Keep killing the spirits and adds around each rift and Ritualists should press their F4 buttons more often.

Players dying during the race for no clear reason? The wall of death caught up from behind. It downs anyone it touches, so keep moving forward and dps the wall in front of you faster so the whole squad can advance ahead of it.